- RTP
- 96.52%
- Variance
- Medium
- Max cash prize
- 25,000x
- Reel grid
- 6x5
- Winning ways
- Scatter pays
- Date released
- 30/04/2026
Sweet Bonanza 2500 Stakes Out the Family Middle
Medium volatility, says the badge, and the booklet spells it out: steady payouts, with a range that runs from low to very high. Read against the Sweet Bonanza line, it is a statement of position. Sweet Bonanza 2500 is the fifth entry, and its published return of 96.52% sits squarely in the family middle, below the original and Sweet Bonanza 1000, above Sweet Bonanza Xmas and Sweet Bonanza Super Scatter. The Scatter pays grid, the Tumble chains and the candy and sweets wrapper are all present, but the temperament is plainly midline. For handheld sessions that steadier pulse may be the real draw, and the Battery Saver toggle in the settings, which trims animation speed, is a small but telling companion on a small screen.
How to play
Pragmatic Play extends its Sweet Bonanza series with another grid slot, blending Candy and sweets with Fruit machine classics. Because Scatter pays decide everything here, your only target is enough identical symbols on the 6 by 5 grid at once; each settled round ends with the same choice of spinning on or changing the stake first.
- Confirm the stake Rounds begin at $2.00 in the demo. To play a different amount, open the bet menu with either bet control and set BET and COIN VALUE; with the fixed 20x multiplier they produce the TOTAL BET, anywhere from $0.20 to $240.00.
- Spin the grid Press SPIN to play one round at the TOTAL BET shown; the SPACE and ENTER keys start the same spin from the keyboard. New symbols fill all thirty positions and the outcome is read across the entire grid, with no lines involved.
- Let the Tumble play out Eight or more matching symbols anywhere pay, vanish, and let replacements Tumble in from above; the chain runs until a drop adds nothing, and only then does the whole sequence reach your balance. Four or more lollipop Scatters anywhere also trigger 10 Free Spins.
How the symbols pay out
x8 / x10 / x12 / x4 / x5 / x6
- Red heart candy High 10.00 / 25.00 / 50.00 / — / — / —
- Purple/magenta square jelly High 2.50 / 10.00 / 25.00 / — / — / —
- Green pentagon jelly High 2.00 / 5.00 / 15.00 / — / — / —
- Blue capsule jelly High 1.50 / 2.00 / 12.00 / — / — / —
- Red apple Low 1.00 / 1.50 / 10.00 / — / — / —
- Purple plum Low 0.80 / 1.20 / 8.00 / — / — / —
- Green watermelon (round slice) Low 0.50 / 1.00 / 5.00 / — / — / —
- Purple grapes Low 0.40 / 0.90 / 4.00 / — / — / —
- Yellow banana Low 0.25 / 0.75 / 2.00 / — / — / —
- Lollipop (SCATTER) Scatter — / — / — / 3.00 / 5.00 / 100.00
- MULTIPLIER (bomb) Other — / — / — / — / — / —
Managing your bankroll and volatility
Every paid option in Sweet Bonanza 2500 leaves the printed return almost flat, between 96.49 and 96.52 percent by mode. What your money steers instead is access: how quickly Multiplier bombs arrive, under which floor, and whether ordinary spins can still open Free Spins while you pay. Each commitment below trades one of those constraints.
Reaching the 20x-minimum round: buy it or ante toward it
Two base-game routes lead to the round where every Multiplier is at least 20x: BUY FEATURE charges 500x stake for immediate entry, Ante Bet 2 reprices each spin to 12x for tenfold trigger odds. The ante may need any number of spins, so its total cost is unknowable upfront; no absolute probability is printed. RTP differs by hundredths (96.51 vs 96.49), a cash-flow choice, not a return one.
Super Spins: a guaranteed bomb each spin, no Free Spins
Chosen in the SPECIAL BETS dialog, Super Spins 1 (20x stake per spin) and Super Spins 2 (250x) guarantee at least one Multiplier bomb every spin, the dearer one flooring it at 25x; in exchange, Free Spins cannot trigger while either is on. You buy bomb presence, not a round. Both print 96.5 RTP and were read from rules and selection screens, not observed live.
The 100x buy purchases timing, not better terms
The 100x BUY FEATURE tile starts the same ten Free Spins a natural 4-Scatter trigger would: same special reels, same 2x to 2500x Multiplier bombs with no minimum, same retrigger rule. What changes is immediacy and a sliver of printed RTP, 96.5 against 96.52. That Retrigger is rules text only so far: it never fired in 80 captured spins, and one of those rounds returned $8.80 on its $200 price.
The 1000x tier: a meter that only wins can feed
The dearest BUY FEATURE tile still buys ten spins, but only Multipliers that join a winning tumble feed the TOTAL MULTIPLIER meter, which scales every later win; a dry start leaves nothing compounding. The floor is 10x, the shared 25,000x cap can end the round and forfeit leftover spins, and the captured round closed at $117.30 against its $2,000 price. Per-spin bomb frequency is not printed.
Base game, free spins and more
The 2500 in this title names the largest single Multiplier-bomb value, not the round cap; the cap is 25,000x bet. That bomb is also what separates the states below: the three ten-spin bonus rounds differ in how they floor or collect its value, while the base game and the four special bets govern the paid spins that feed them.
| Base Game | Every round starts here, at the standard bet multiplier. A win needs eight or more matching symbols anywhere on the 6x5 grid, with no lines to follow, and each payout starts the Tumble: winning symbols vanish, replacements drop in, and the chain continues until nothing new pays. Four or more lollipop Scatters hand play over to Free Spins, and Multiplier bombs never appear in this state. |
|---|---|
| Free Spins | Four or more Scatters, or a 100x total-bet buy, shift play onto special reels for ten Free Spins. Multiplier bombs worth 2x to 2500x can now land, with no guaranteed floor; each holds through its tumble sequence, then all visible values sum and multiply that sequence's win. The rules add five spins for three or more Scatters mid-round, a Retrigger this capture never observed. |
| Super Free Spins 1 | Buying in at 500x total bet, or triggering with Ante Bet 2 active, keeps the same ten-spin structure but raises the floor: every Multiplier bomb that lands is worth at least 20x. Values still sum at the end of each tumble sequence, so the transition changes only what the tiles are allowed to draw, not how they pay. |
| Super Free Spins 2 | At 1000x total bet, or through the Super Spins 2 special bet, the bomb floor drops back to 10x but the accounting changes completely: any Multiplier that takes part in a win is collected into a TOTAL MULTIPLIER meter, which then multiplies every later win in the round. Value builds across all ten spins instead of resetting between tumble sequences. |
| Special Bets (bet-cost modifiers) | This dialog reprices ordinary spins rather than opening a round; its four options are documented from the rules and the selection screen, not live play. Ante Bet 1 costs 2.5x bet for about 8x better Free Spins odds; Ante Bet 2 costs 12x for roughly 10x better odds of the super version. Super Spins 1 (20x) guarantees a bomb every spin, Super Spins 2 (250x) one worth 25x or more; both disable Free Spins triggers. |
Works on your device
- Autoplay
- Yes
What bonuses are on offer
- Bonus purchase
- Yes
Bonus buy price list
| Free Spins | Cost 100.00x |
|---|---|
| Super Free Spins 1 | Cost 500.00x |
| Super Free Spins 2 | Cost 1,000.00x |
What this slot offers
- Ante Bet
- Free Spins
- Multiplier
- Progressive Multiplier
- Retrigger
- Scatter
- Super Spin
- Tumble
Themes
- Fruit machine classics
- Candy and sweets
Bets and stakes
- Minimum bet
- 0.20
- Max bet allowed
- 60,000.00
What we think
What players like
- A battery saver toggle, fixed 6x5 grid and large touch targets suit long one-handed sessions on a phone.
- Scatter pays and a live tier readout spell out what each tumble paid, so nothing needs decoding on a small screen.
- Super Free Spins 2's meter never resets mid-round, so a multiplier collected early still lifts the final spin's wins.
Drawbacks
- The printed +5 retrigger never surfaced in 80 observed free spins, so treat the round as a flat 10.
Casinos offering this game
- 1XBET Some weeks end below the starting line, and this operator softens those. Losses across a calendar week are refunded at 12 percent, paid as cash the following Monday, capped at $200 per account and free of wagering. Get started
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